Friday, March 16, 2018

Nezu Scavpack sighted!

Night vision glance of a Nezu Scavpack passing through a junction

Twenty one assembled, another ninety or so to go!

The basic Veer-myn shown here will serve as GSC Neophyte Hybrids, with lasguns, flamers and mining lasers.  The fancy guy in front will serve as a Primus.

Sunday, March 11, 2018

Scythiak Vojaki Storm Troopers - painted

I finished painting the Anvil Industries squad I'll use as Scions for my Scythiak Usurpation army.  4+ armor!  They're invincible!

Tuesday, January 23, 2018

WIP Scythiak Vojaki Storm Troopers / Anvil Industry review

I recently was fortunate enough to win a Facebook contest for Anvil Industry and received a squad of figures from their Regiments range.  I just pulled the parts out of their bags and assembled four of them, pictured above.  They're destined to add to my 40K chaos guard army, the Scythiak Usurpation, as Storm Troopers/Scions.  A review follows - I did get the minis for free, but it was not contingent on doing a review or the content of any review.

I've gotten a few parts from Anvil in the past, but never a full squad, and nothing from their regiments line.  I am pretty impressed with the design and the quality.  A lot of thought went into these.  Anvil's site mentions that they are:

  • User Friendly - Where possible components feature a peg assembly system for precise and easy dry fitting and assembly. 
  • High Quality  - We've used the latest digital design methods and highest quality resin casting to achieve incredible levels of detail and quality.

Wednesday, January 17, 2018


Snowed in today, so getting some painting in.  Above is a test skeleton for an Age of Sigmar Death army. 

Sunday, January 14, 2018

Workbench reorganization, Scythiak tanks

With the help of a bunch of fingernail polish racks I reorganized my paints and such to be more readily accessible, and hopefully put back where they belong.

Tuesday, November 14, 2017

Back to the workbench!

After a while of not doing much modelling or painting I'm getting back into the swing.  I picked up this fella on ebay and added the mask and axe and plan to use him as Lord Taurus, ascended leader of the Sons of Taurus renegade marines.  The listing said it was from Creature Caster, but I haven't been able to verify that.  Anyone recognize him and able to point me to some confirmation of origins?

I'm also bulking up the Scythiak Usurpation .  Above are my unimaginative Crusaders.  Very on the nose perhaps, but pretty much fit perfectly how they're supposed to be equipped (heavy armor, storm shield, power sword) and fit with the aesthetic already established with the marauder rough riders and use of fantasy chaos heads elsewhere.  I plan to put them and a priest in a twin heavy flamer Chimera and go try to fry and dice some loyalists.

Sonofsonsoftaurus has also been busy, assembling mostly on his own (I did some trimming of flash and sprue remainders) a Primaris Apothecary and an Ultramarines herald/ancient.  The head on the herald is from a different heresy kit (MKIII command I believe).  Cape/backpack left off of the herald for painting.  That Apothecary has a bunch of tiny pieces.  If I get one myself I may have him and his small hands build it for me.

More to come!

Tuesday, September 19, 2017

8th edition 40K pre-game checklist

The new edition of 40K presents a lot of options on how to set up a game.  Of course we always had the option to play whatever kind of game we wanted, but having a number of options codified can make things easier (hey, let's pick one of these) but can also lead to confusion (what do you mean I can't use the same stratagem twice?) if players come with different expectations.  You should always have "the conversation" before a game to get on the same page. Perhaps something like this will make the conversation easier.

++Warhammer 40K 8th edition pre-game checklist++

Who’s playing?

What time do we need to end by?
Do we need an extended break sometime in the middle (meal, etc.)? 
Will any player need to step away on a regular basis (smoke breaks, store owner to help customers, etc.)?

Who’s playing what?

Comfort level/experience of players?  Does any player need help? Does anything in any army need to be explained?

Is there a particular mission we are playing? (tournament test, custom narrative, special campaign mission, etc.?)

If not, what type of mission do we want? (Open War cards, War Without End? Crucible of War, Eternal War, Maelstrom of War, other?)

             Night Fight? (p.252)
             Fire and Fury? (p.253)
             Psychic Maelstrom? (p.253)
             Planetstrike? (pp.254-7)
             Cities of Death? (pp.258-261)
             Stronghold Assault? (pp.262-265)
             Death from the Skies? (pp.266-269)

Points or Power Level?  How many for each player?

Must armies be Battle-Forged?  Any restrictions on Detachments?

(Matched Play style restrictions)
Do armies need to allocate reinforcement points to summon daemons, etc.? (p214)
Psychic Focus? (other than Smite, each psychic power only once per turn) (p.215)

Strategic Discipline? (Same stratagem can only be used by same player once per phase.  Does not apply to those not used during a phase such as before the battle begins or at the end of a battle round) (p215)

Tactical Reserves?  (At least half of an army’s units must be set up on the table.  Any unit that has not arrived by the end of the third battle round counts as destroyed) (p215)

Sudden Death? (p.215)

Other Special Rules?

Any special terrain?

Is there anything we need to remember to track? (ex: for bonus tournament points or campaign effects)

Do we have everything we need? (models, books, dice, tape measures, terrain, etc.)

Any other questions/clarifications?


Wednesday, September 13, 2017

Hot Chaos on Chaos action!

The Hell Hounds Word Bearers took the field against John's Nurgle Alpha Legion (Plague Hydras?  Infection Alpha?  There's a good name in there somewhere).  We played a Maelstrom mission, with us each having three cards a turn and corner deployment.  In the top right, two rhinos and the daemon prince Garm head to a critical objective while other forces hang back to secure our deployment zone.

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